Author Topic: XBOX 360 specs.  (Read 108 times)

Ðøšïå

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XBOX 360 specs.
« on: May 11, 2005, 01:05:48 PM »
"MNz is a typo for MHz"

2 types of Xbox Live:
Xbox Live Silver (no subscription required)
Xbox Live Gold (subscription benefits)

Features for Gold service
(S) Also for Silver
(O) Also for Offline

- Seamless transition to Xbox Live account from Xbox to Xbox 360
- Access to MMOs (additional fees may apply) (S)
- Free Xbox Live weekends (S)
- Multiplayer online gameplay
- Avatar for gamer profile(S)(O)
- Motto for gamer profile (S)(O)
- Personalized look for Xbox System Guide (S)(O)
- Offline achievments (S)(O)
- Online achievements (S)
- Access to other players' Gamer cards via Live (S)
- Cumulative gamer score (S)(O)
- Location/language profile (S)(O)
- Reputation (S)
- Enahnced matchmaking using above
- Skill level matchmaking
- Gameplay style profile (casual, competitive, etc.)
- Recent players list (S)
- Free and premium download game content(S)
- Free and premium downloadable movies, music, tv (S)
- Downloadable demos/trailers (S)
- Microtransactions (S)
- Custom playlist in every game (S)(O)
- Play music from portable devices (S)(O)
- View images from digital camera (S)(O)
- Strem media from Windows XP (S)(O)
- Interactive screen savers (S)(O)
- Track info for CDs (S) (O)
- Communication with voice, video or text (S)

The Hardware:
1. Support for DVD-video, DVD-Rom, DVD-R/RW, CD-DA, CD-Rom, CD-R, CD-RW, WMA CD, MP3 cd, JPEG photo CD
2. All games supported at 16:9, 720p and 1080i, anti-aliasing
3. Customizable face plates to change appearance
4. 3 USB 2.0 ports
5. Support for 4 wireless controllers
6. Detachable 20GB drive
7. Wi-Fi ready

Custom IBM PowerPC-based CPU
- 3 symmetrical cores at 3.2 GHz each
- 2 hardware threads per core
- 1 VMX-128 vector unit per core
- 1 MB L2 cache

CPU Game Math Performance
- 9 billion dots per second

Custom ATI Graphics Processor
- 500 MNz
- 10 MB embedded DRAM
- 48-way parallel floating-point shader pipelines
- unified shader architecture

Memory
-512 MB GDDR3 RAM
- 700 MNz DDR

Memory Bandwidth
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s frontside bus

Audio
- Mulitchannel surround sond output
- Supports 48khz 16-bit audio
- 320 independent decompression channels
- 32 bit processing
- 256+ audio channels
 

Javier

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Re: XBOX 360 specs.
« Reply #1 on: May 11, 2005, 01:10:09 PM »
this is fucking great
 

hisairness

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Re: XBOX 360 specs.
« Reply #2 on: May 11, 2005, 02:21:47 PM »
Damn, thanks for the info.
NIK - World's worst moderator.
 

Suffice

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Re: XBOX 360 specs.
« Reply #3 on: May 11, 2005, 03:09:07 PM »
sounds cool. Too bad it looks like a desktop from the mid-90's
"You only live once, you might as well die now" - Slim Shady (RIP)
 

Thirteen

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Re: XBOX 360 specs.
« Reply #4 on: May 11, 2005, 03:19:46 PM »
sounds cool. Too bad it looks like a desktop from the mid-90's

damn if you had a CPU with 3 3.2 Ghz processor's working together in the 90's,  let alone a graphics card who's date bus is big enough to handle such a load you must be a millionaire