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West Coast Connection Forum
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Video: Wiimote vs Sixaxis, Round 1: Downhill Jam vs Project 8
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Topic: Video: Wiimote vs Sixaxis, Round 1: Downhill Jam vs Project 8 (Read 85 times)
Don Seer
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Muthafuckin' Don!
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Video: Wiimote vs Sixaxis, Round 1: Downhill Jam vs Project 8
«
on:
October 23, 2006, 03:06:03 PM »
look how much the sixaxis is being used compared to the refined wiimote
http://www.joystiq.com/2006/10/23/wiimote-vs-sixaxis-round-1-downhill-jam-vs-project-8/
and whats a tony hawk game without rumble when grinding?... still can't believe sony took rumble out!!
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Last Edit: October 23, 2006, 03:07:39 PM by Seer - San
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Black_Smoke
Muthafuckin' Don!
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Karma: 122
Re: Video: Wiimote vs Sixaxis, Round 1: Downhill Jam vs Project 8
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Reply #1 on:
October 23, 2006, 04:21:22 PM »
sonys using the sixaxis more then i thought they would..but of course the wiimote will prolly play better
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"Its the length of 1 day, one half, one shotclock, this number is my promise.....to Dominate every moment"-Kobe #24
Smoke Break
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Re: Video: Wiimote vs Sixaxis, Round 1: Downhill Jam vs Project 8
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Reply #2 on:
October 23, 2006, 05:27:14 PM »
I'm liking Project 8, they just put it out on the 360 marketplace the other day, I haven't fucked with any of the tony hawk games since 3 came out, but I might pick this up, it looks amazing for one, but they added in slow-mo tricks where you control each leg with the thumbstick, so you can make you own tricks kicking it the different directions, lots of new modes too, kept me entertained for a while.
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Last Edit: October 23, 2006, 05:33:02 PM by Smoke Break
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Nutty
Muthafuckin' Don!
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Re: Video: Wiimote vs Sixaxis, Round 1: Downhill Jam vs Project 8
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Reply #3 on:
October 23, 2006, 05:50:17 PM »
I've seen alot of people use the dual shock like the Sixaxis in that video
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Video: Wiimote vs Sixaxis, Round 1: Downhill Jam vs Project 8
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