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“Frankly, some of the so-called ‘franchise games’ are quite difficult for nongamers to play, so making accessible games for these players is key. With Zelda, we have to consider how to make it accessible for new gamers to pick up and play and enjoy just as hardcore gamers have. For example, we’ve got the Touch Generations series. Now, we’re not necessarily going to make our “franchise” games in that style, but we’ll take what we know and have learned — the philosophy behind those games — and incorporate it into franchise games. That’s a philosophy that’s very strong at Nintendo.”
Quote“Frankly, some of the so-called ‘franchise games’ are quite difficult for nongamers to play, so making accessible games for these players is key. With Zelda, we have to consider how to make it accessible for new gamers to pick up and play and enjoy just as hardcore gamers have. For example, we’ve got the Touch Generations series. Now, we’re not necessarily going to make our “franchise” games in that style, but we’ll take what we know and have learned — the philosophy behind those games — and incorporate it into franchise games. That’s a philosophy that’s very strong at Nintendo.”Fuck Nintendo
Quote from: Mr. Javii on December 14, 2008, 12:22:47 PMQuote“Frankly, some of the so-called ‘franchise games’ are quite difficult for nongamers to play, so making accessible games for these players is key. With Zelda, we have to consider how to make it accessible for new gamers to pick up and play and enjoy just as hardcore gamers have. For example, we’ve got the Touch Generations series. Now, we’re not necessarily going to make our “franchise” games in that style, but we’ll take what we know and have learned — the philosophy behind those games — and incorporate it into franchise games. That’s a philosophy that’s very strong at Nintendo.”Fuck Nintendofa real they will never allow Zelda to reach it full potential
Quote from: .:TimeLock:. on December 14, 2008, 12:54:37 PMQuote from: Mr. Javii on December 14, 2008, 12:22:47 PMQuote“Frankly, some of the so-called ‘franchise games’ are quite difficult for nongamers to play, so making accessible games for these players is key. With Zelda, we have to consider how to make it accessible for new gamers to pick up and play and enjoy just as hardcore gamers have. For example, we’ve got the Touch Generations series. Now, we’re not necessarily going to make our “franchise” games in that style, but we’ll take what we know and have learned — the philosophy behind those games — and incorporate it into franchise games. That’s a philosophy that’s very strong at Nintendo.”Fuck Nintendofa real they will never allow Zelda to reach it full potential It's a story about a mute elf who rescues an elf princess from a giant Pig-man. How mature do you want that to be?
Quote from: Shallow on December 14, 2008, 03:06:20 PMQuote from: .:TimeLock:. on December 14, 2008, 12:54:37 PMQuote from: Mr. Javii on December 14, 2008, 12:22:47 PMQuote“Frankly, some of the so-called ‘franchise games’ are quite difficult for nongamers to play, so making accessible games for these players is key. With Zelda, we have to consider how to make it accessible for new gamers to pick up and play and enjoy just as hardcore gamers have. For example, we’ve got the Touch Generations series. Now, we’re not necessarily going to make our “franchise” games in that style, but we’ll take what we know and have learned — the philosophy behind those games — and incorporate it into franchise games. That’s a philosophy that’s very strong at Nintendo.”Fuck Nintendofa real they will never allow Zelda to reach it full potential It's a story about a mute elf who rescues an elf princess from a giant Pig-man. How mature do you want that to be?allegory?
I don't care about the story content, that's always going to be pretty cool. I'm talking about the actual gameplay, you can always make a game more challenging. When it comes to bosses, take lessons from the bosses of God of War. They were really creative and challenging. Sure, you gotta start thinking about making money but you can't ignore the fans that got you into that position neither. Having different difficulty levels isn't something that can't be done. How hard is it for them to have a Beginner-Casual-Normal-Experienced difficulty levels for the new Zelda game? Everyone is happy
Quote from: white Boy on December 14, 2008, 03:09:43 PMQuote from: Shallow on December 14, 2008, 03:06:20 PMQuote from: .:TimeLock:. on December 14, 2008, 12:54:37 PMQuote from: Mr. Javii on December 14, 2008, 12:22:47 PMQuote“Frankly, some of the so-called ‘franchise games’ are quite difficult for nongamers to play, so making accessible games for these players is key. With Zelda, we have to consider how to make it accessible for new gamers to pick up and play and enjoy just as hardcore gamers have. For example, we’ve got the Touch Generations series. Now, we’re not necessarily going to make our “franchise” games in that style, but we’ll take what we know and have learned — the philosophy behind those games — and incorporate it into franchise games. That’s a philosophy that’s very strong at Nintendo.”Fuck Nintendofa real they will never allow Zelda to reach it full potential It's a story about a mute elf who rescues an elf princess from a giant Pig-man. How mature do you want that to be?allegory?huh?
twilight princess was a return to a more realistic zelda. it was pretty damn dope, especially with the wii controls. a new zelda made from the ground-up and using the upcoming wii remote add-on for advanced swordfights and stuff might be really good. for some reason i always imagined zelda would be in 1st person in 3d. i reckon they could start to use 1st person sections with a new motion sensing sword fighting system.
Quote from: Sir Hanks on December 14, 2008, 10:04:22 PMtwilight princess was a return to a more realistic zelda. it was pretty damn dope, especially with the wii controls. a new zelda made from the ground-up and using the upcoming wii remote add-on for advanced swordfights and stuff might be really good. for some reason i always imagined zelda would be in 1st person in 3d. i reckon they could start to use 1st person sections with a new motion sensing sword fighting system.It won't fully return to realism until they bring back the Pig-man.Or have no story really what so ever and have random people in strange towns invite you into their homes and heal your wounds, with having any other conversation with you.
Quote from: Shallow on December 14, 2008, 11:20:09 PMQuote from: Sir Hanks on December 14, 2008, 10:04:22 PMtwilight princess was a return to a more realistic zelda. it was pretty damn dope, especially with the wii controls. a new zelda made from the ground-up and using the upcoming wii remote add-on for advanced swordfights and stuff might be really good. for some reason i always imagined zelda would be in 1st person in 3d. i reckon they could start to use 1st person sections with a new motion sensing sword fighting system.It won't fully return to realism until they bring back the Pig-man.Or have no story really what so ever and have random people in strange towns invite you into their homes and heal your wounds, with having any other conversation with you.when u say pig man u mean Ganon? the final boss? by the way what year were u born and what age u start playing zelda at and was it on the first nintendo? just wondering this is him in all his different looks over the years http://matrim2012.blogspot.com/2008/09/many-faces-of-ganon.html